Microsoft claims patents in OpenGL

ZDNet | at | by Mike

Microsoft's intellectual property (IP) claims first emerged back in March, when the company said that it had "possible claims" on a technology called vertex programming, which gives developers more control over 3D effects such as lighting. The claims caused some consternation within the OpenGL Architectural Review Board (ARB), which governs the specification. Microsoft clarified its claims somewhat at this month's quarterly ARB meeting, according to the meeting's minutes, but its proposals still appear likely to throw a wrench in the works of OpenGL, according to legal experts. At the July meeting, Microsoft also added that it may have claims to a technology called fragment shading.

Microsoft responded to the increasing use of OpenGL for Windows games by creating DirectX, which is focused on games on the Windows platform. However, games that use DirectX are more difficult to port to non-Windows platforms, which boosts the attractiveness of Windows for gamers. Supporters of Linux, Mac OS or other operating systems are, therefore, wary of any move by Microsoft to interfere with OpenGL.